AI Insights · Timothy · July 2021
Top 5 Stickman Games Performance in Africa: Q2 2021
Discover the performance trends of the top 5 Stickman games on a unified platform in Africa during the second quarter of 2021. Metrics include weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Stickman games on a unified platform in Africa exhibited diverse performance trends. The data, sourced from Sensor Tower, provides valuable insights into weekly downloads, revenue, and active users for these popular games.
Stick Party 234 MiniGames from PlayMax Game Studio saw its weekly downloads peak at around 61K in late April and early May, before gradually declining to approximately 38K by the end of June. Weekly revenue showed a notable spike to $107 in the last week of April, with some fluctuations before ending the quarter at $21. The game maintained a high number of weekly active users, peaking at over 527K in mid-May, before a slight decline to around 434K towards the end of June.
Anger of stick 5 : zombie by Button E&M experienced a decrease in weekly downloads from about 51K at the end of March to roughly 22K by the end of June. Revenue peaked at $113 in mid-April with some variability, closing the quarter at $63. The game’s weekly active users mirrored the download trend, dropping from over 214K to about 115K.
Stickman Warriors from SkySoft Studio demonstrated a steady weekly download rate, starting at 40K and ending at approximately 39K. Revenue showed minor fluctuations with a peak of $86 in late May. The game maintained a stable number of active users, reaching a high of 253K in mid-June.
Stick War: Legacy by Max Games Studios showed consistent weekly downloads, fluctuating between 32K and 40K throughout the quarter. Revenue peaked at $493 in mid-June, with a consistent number of active users hovering around 170K.
Finally, Supreme Duelist by Neron's Brother maintained steady weekly downloads, ranging between 28K and 32K. The number of active users remained robust, peaking at 378K in early June and ending the quarter at approximately 373K.
These performance trends highlight the varying popularity and user engagement of Stickman games in Africa during Q2 2021. For more detailed insights, visit Sensor Tower.